Love is a temporary madness. It erupts like an earthquake and then subsides. And when it subsides you have to make a decision. You have to work out whether your roots have become so entwined together that it is inconceivable that you should ever part. Because this is what love is. Love is not breathlessness, it is not excitement, it is not the promulgation of promises of eternal passion. That is just being "in love" which any of us can convince ourselves we are. Love itself is what is left over when being in love has burned away, and this is both an art and a fortunate accident. Your mother and I had it, we had roots that grew towards each other underground, and when all the pretty blossoms had fallen from our branches we found that we were one tree and not two.
- Louis de Bernières
21 Photos showing people be getting dumber – World Wide Interweb
20 Awesome Gift Ideas For Your Dog – Ned Hardy
Thief Tries to Steal ATM … With Stolen Forklift – Newser
Utter and complete parenting FAILS – Leenks
The Most Beautiful Women In The World Merged Into One Face – Linkiest
A damn fine collection of humps for hump day – Bro My God
Ellen Page Flashes Her Belly for W Magazine – G-Celeb
Alyssa Barbara is amazing! – Drunken Ninja
30 Disgusting Canned Foods You Probably Never Knew Existed – Radass
Ariana Grande is a tease – Celeb Slam
Stacked Racks Make Everyone Happs (15 Pics) – Regretful Morning
Damn Kimberley Garner is hot – Moejackson
Amanda Cerny in a bikini is a beautiful thing – TC Mag
‘Friends’ Coffee Shop Attracts Long Line of Boring People – The Blemish
So, I know entirely too much about this. Come, and bask in the expertise garnered by my misplaced pastimes.
There are two set ups to claw machines. Like most people are pointing out, most of the new ones (which will from here on out be referred to as sucky machines) cycle through the tension. The cycles in sucky machines can run through as few as 3 (rare) average at 5-7 and can run as many as 10. The sucky machines can be set but usually aren’t, while the older ones, or awesome machines, have to be set, and then you’re at the mercy of the owner. The benefit of the awesome machine is that even if it sucks you can find out in a try or two whether or not it’s worth it. And the ones that are truly awesome are worth the hunt. I’ll eat at a restaurant I hate for a chance to play "The One." The one that always closes, every time. The one that always has something you actually want in it because they put real plush in there. The one that cares about how skilled you are, and not what fucking cycle it is. For those of you willing to hunt out "The One," you’ll find the awesome older machines in privately owned places like non-chain arcades, pizza parlours, diner foyers, old timey corner stores and -most commonly- bowling alleys.
Being able to tell which machines are going to play fair is unfortunately mostly trial and error and good memory. If you have the time and/or patience you can wait around and watch others play to conserve your own quarters. Here’s my personal technique for deciding on a machine, and no guarantees it’s any good, but here goes. Don’t sit and plug a bunch of quarters in all at once just to see what the cycle is going to be. It’s better to hit up each machine just once each trip for a few trips to let others advance the cycles and judge the following traits of each machine: