
If you were to walk into Rare’s Twycross headquarters in late 1995, you wouldn’t have known you were stepping into a room that would redefine console shooters. You wouldn’t even know you were stepping into a game studio making a shooter. You’d see a quiet office, a small team—many of them young, some of them inexperienced, all of them blissfully unaware that they were about to steer the entire trajectory of multiplayer gaming for the next decade.
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